Within 20 minutes you've freed a companion from captivity and begun the work of guiding him to safety.īut in contrast to Ico's Yorda, the Majin, a Muppet-like rendition of one of Shadow of the Colossus' moss-covered giants, is a physical powerhouse. Here too you play as a gangly boy, Tepeu, thrust into a hazy pastoral world beset by fighters made of wispy blackness. Ostensibly, Majin and the Forsaken Kingdom shares the theme. It is a game about custody, about caring for someone weaker than yourself at the expense of the speed of your progress a rare theme in a medium obsessed with the relentless exertion of power and dominance over others in search of the quickest route to a goal. In Fumito Ueda's classic, you lead the waif-like girl-child along a castle's craggy ramparts, crying out to her to follow your footsteps, catching her by her wrist when she falls, and batting away the black ghouls that tug at her bright white dress. The Majin is everything that Ico's Yorda is not.
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